MATH001

Maths in Action (Primary 1-3)

This Primary 1 to Primary 3 Mathematics Curriculum is designed to build a solid and comprehensive mathematical foundation for early learners. The syllabus is systematically structured across five core strands: Number, Measures, Shape and Space, Data Handling, and Further Learning. Throughout this stage, students will progress from basic number recognition and arithmetic operations to developing spatial awareness, mastering practical measurement skills, and learning introductory data visualization. Beyond theoretical knowledge, the curriculum emphasizes cultivating logical thinking and problem-solving abilities, encouraging students to apply abstract mathematical concepts to real-world scenarios.

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Course Overview

📚 Mathematics Curriculum: Primary 1 to Primary 3

Bringing math to life, one adventure at a time!

🗂️ Content Strands

Strand Key Topics
Number Numbers up to 5-digits, Basic Operations (Addition, Subtraction, Multiplication, Division), Fractions.
Measures Length and Distance, Money, Time, Capacity, Weight.
Shape & Space 2-D Shapes, 3-D Shapes, Directions and Positions, Angles, Quadrilaterals, Triangles.
Data Handling Pictograms, Bar Charts.
Further Learning Inquiry and Investigation.

🎯 Core Learning Objectives

  • Cognitive: Master the base-10 structure up to 5-digits, understand foundational arithmetic (including fractions), and identify standard units of measurement and geometric properties.
  • Skill-Based: Perform multi-digit calculations, represent data visually, measure physical objects accurately, and classify 2-D/3-D shapes.
  • Affective: Develop "number sense," an efficiency mindset for problem-solving, and spatial awareness while reducing math anxiety.

📝 Lesson Plans Overview

🔹 Lesson 1: Number Sense (20 to 100)

The Big Question: How can we quickly count 87 jellybeans without losing our place?

  • Core Concepts: Base-10 system, place value (Tens/Ones), regrouping, estimating, and skip-counting.
  • Instructional Flow: 1. Activation: Count scattered cubes, discovering the need for bundles of ten.
  1. Acquisition: Introduce the "Place Value House" and Base-10 blocks.
  2. Practice: "Secret Number Mystery Bags" to write, expand, and order numbers.
  3. Application: A Hundred Chart scavenger hunt using logic clues.
  • Review & Extension: Address digit reversal and "teen vs. ty" auditory confusion. Use number lines for advanced challenges.

🔹 Lesson 2: Mastering Addition & Subtraction

The Big Question: How do we track inventory for 100 toy cars?

  • Core Concepts: Sum, difference, regrouping (carrying/borrowing), inverse operations, and vertical algorithms.
  • Instructional Flow: 1. Activation: "Human Place Value" game to physically demonstrate regrouping limits.
  1. Acquisition: Concrete-Pictorial-Abstract (CPA) approach for 3-digit vertical math.
  2. Practice: Reconstruct a "torn grocery receipt" with missing totals.
  3. Application: Budget a $500 party, calculating costs and remaining change.
  • Review & Extension: Correct "smaller-from-larger" subtraction errors. Offer cryptarithms (SEND + MORE = MONEY) for advanced learners.

🔹 Lesson 3: Exploring Large Numbers

The Big Question: How do we count people in a massive stadium using just 10 digits?

  • Core Concepts: 5-digit numbers, expanded form (12,345 = 10,000 + 2,000 + 300 + 40 + 5), zero as a placeholder, and comparing magnitudes.
  • Instructional Flow: 1. Activation: Visualize scale from 1 cube to 10,000 people.
  1. Acquisition: Expand the Place Value Chart to Ten-Thousands.
  2. Practice: Overlap "Secret Code Cards" to build expanded forms.
  3. Application: Sort and document intergalactic cargo shipments.
  • Review & Extension: Emphasize zero's role to prevent writing 10,005 as 105. Introduce the concept of one million for a challenge.

🔹 Lesson 4: Intro to Multiplication & Division

The Big Question: What is the "mathematical superpower" to share 24 stickers instantly?

  • Core Concepts: Equal groups, arrays, factors, products, dividends, and quotients.
  • Instructional Flow: 1. Activation: Build Lego stacks to show repeated addition.
  1. Acquisition: Translate models to equations (e.g., 3 \times 4 = 12).
  2. Practice: Gallery walk to write equations for various visual arrays.
  3. Application: Plan a party using division for cupcake boxes and multiplication for juice.
  • Review & Extension: Differentiate the \times and + symbols. Introduce remainders and fact families.

🔹 Lesson 5: The World of Fractions

The Big Question: How do we share one chocolate bar fairly among four friends?

  • Core Concepts: Whole, equal parts, numerator, denominator, and unit fractions.
  • Instructional Flow: 1. Activation: Attempt to share a paper pizza unequally to provoke a discussion on fairness.
  1. Acquisition: Introduce the Fraction Bar (Numerator = Upstairs, Denominator = Downstairs).
  2. Practice: Sort "Fraction vs. Impostor" visual cards.
  3. Application: Act as a "Sandwich Chef" completing orders based on fractional shading.
  • Review & Extension: Correct the "more is more" fallacy (e.g., 1/4 is not larger than 1/2). Explore equivalent fractions.

🔹 Lesson 6: Length, Distance, and Money

The Big Question: How do we build a bridge charged by the centimeter?

  • Core Concepts: Standard units (cm, m), currency ($, ¢), zero-point rule, and cost equations.
  • Instructional Flow: 1. Activation: Measure desks with hands vs. rulers to prove the need for standard units.
  1. Acquisition: Demonstrate rulers, trundle wheels, and coin trading.
  2. Practice: A "Mini-Market" simulation measuring ribbons and calculating costs.
  3. Application: Design a park on grid paper within a strict $100 budget.
  • Review & Extension: Ensure measuring starts at 0, not 1. Practice calculating exact change and converting 125cm to 1.25m.

🔹 Lesson 7: Time, Weight, and Capacity

The Big Question: How do numbers help us capture the invisible (time) or the physical (weight)?

  • Core Concepts: Analog/digital time, mass (g, kg), volume (mL, L), and equipment calibration.
  • Instructional Flow: 1. Activation: "Human Estimation" for 1 minute, heavy vs. light boxes, and container volumes.
  1. Acquisition: Teach clock faces, reading a meniscus, and the kilogram standard.
  2. Practice: Rotate through Time, Weight, and Capacity measurement stations.
  3. Application: Solve "The Baker's Dilemma" by converting metric recipe units and calculating elapsed baking time.
  • Review & Extension: Disconnect visual size from weight/capacity. Track elapsed time across the 12-hour AM/PM boundary.

🔹 Lesson 8: Shapes and 3-D Structures

The Big Question: Why do we need "depth" to build the world?

  • Core Concepts: Faces, edges, vertices, 3-D solids (cube, sphere, cylinder), and stability principles.
  • Instructional Flow: 1. Activation: Identify shapes by touch inside a "Mystery Bag."
  1. Acquisition: Trace faces and highlight vertices/edges on wooden blocks.
  2. Practice: Sort items by properties (e.g., "rollers" vs. "stackers").
  3. Application: Build skeletal structures using toothpicks and marshmallows.
  • Review & Extension: Clarify 2-D vs. 3-D naming (square vs. cube). Introduce unfolded 2-D "Nets."

🔹 Lesson 9: Angles, Directions, and Quadrilaterals

The Big Question: How can a robot architect design a city where no one gets lost?

  • Core Concepts: Right angles, cardinal directions (NEWS), and quadrilateral hierarchy.
  • Instructional Flow: 1. Activation: "Simon Says" using compass directions and angle bodily poses.
  1. Acquisition: Use a "Right Angle Monster" tester and map the 4-sided shape family tree.
  2. Practice: A scavenger hunt on a fictional park map to locate specific shapes and directions.
  3. Application: Draw a "Secret Island" and write navigation codes to find treasure.
  • Review & Extension: Ensure orientation doesn't confuse shape identity (a rotated square is not just a "diamond").

🔹 Lesson 10: Data Visualization

The Big Question: How do we tell a class story using pictures instead of numbers?

  • Core Concepts: Tally marks, pictograms, bar charts, axes, and legends/keys.
  • Instructional Flow: 1. Activation: Attempt to quickly count a messy pile of plastic fruits.
  1. Acquisition: Move from tallies to pictograms, introducing the Key (1 symbol = X items).
  2. Practice: Count pencil case items to build a frequency table and pictogram.
  3. Application: Design a bar chart for a "Candy Factory" variety pack.
  • Review & Extension: Fix floating bars and inconsistent symbol scaling. Use "half-symbols" for advanced scaling.