¡Aprende a Programar con Go!
Una introducción práctica y amigable para principiantes al lenguaje de programación Go. El curso está estructurado en lecciones pequeñas y manejables con un tema de exploración espacial, que cubre programación imperativa, tipos, funciones, métodos, colecciones, estado y concurrencia.
Descripción del curso
📚 Resumen del contenido
Una introducción práctica y amigable para principiantes al lenguaje de programación Go. El curso está estructurado en lecciones pequeñas y manejables con un tema de exploración espacial, cubriendo programación imperativa, tipos, funciones, métodos, colecciones, estado y concurrencia.
Descubre el placer de programar con Go a través de lecciones breves y siete proyectos finales centrados en viajes espaciales.
Autor: Nathan Youngman, Roger Peppé
Agradecimientos: Jennifer Stout, Marina Michaels, Matthew Merkes, Joel Kotarski, Aleksandar Dragosavljević, Renée French, Olga Shalakhina, Erick Zelaya, April Milne, Monica Kamsvaag.
🎯 Objetivos de aprendizaje
- Definir el lenguaje de programación Go y sus casos de uso principales.
- Explicar el papel del compilador de Go y sus ventajas frente a los intérpretes.
- Navegar por el Playground de Go para escribir, compilar y ejecutar código.
- Estructurar correctamente el código Go usando el estilo obligatorio de "una sola llave verdadera" para evitar errores de sintaxis.
- Gestionar datos mediante diversas técnicas de declaración de variables y operadores de asignación aritmética.
- Generar números pseudoaleatorios e implementar lógica condicional usando bifurcaciones y operadores lógicos.
- Declarar y formatear variables de punto flotante usando
float32yfloat64con ancho y precisión específicos. - Identificar y mitigar errores causados por inexactitudes de punto flotante y desbordamiento de enteros.
- Utilizar el paquete
bigy constantes sin tipo para manejar números que superan los límites estándar de bits. - Definir e invocar funciones usando parámetros, argumentos y sintaxis variádica.
Lecciones 共 8 课时 · 预计 24.0h
Lecciones
Lesson
This lesson introduces Go as a high-performance, open-source language designed for cloud-native infrastructure and large-scale software engineering. Students will explore Go's core pillars of simplicity, efficiency, and reliability, and learn how its compiler facilitates error detection and maintainable code for complex distributed systems.
This lesson introduces the fundamentals of imperative programming in Go, focusing on the mandatory main package and func main() entry point. Students will also learn the importance of Go’s "One True Brace Style" and how the compiler's automatic semicolon insertion rules dictate specific syntax requirements.
This lesson explores the limitations of binary floating-point arithmetic in Go, explaining why decimal fractions like 0.1 cannot be represented precisely due to base-2 conversion errors. Students will learn to navigate the trade-offs between float32 and float64, emphasizing the importance of avoiding floating-point types for financial calculations and using appropriate precision for scientific data.
This lesson explores the principles of modularity in Go, focusing on how functions, abstraction, and the DRY (Don't Repeat Yourself) principle improve code maintainability and reduce complexity. Students will learn to define clear module boundaries and interfaces to build robust, scalable software systems.
This lesson introduces arrays in Go as fixed-length, type-specific collections used to manage bulk data efficiently. Students will learn how to use composite literals for initialization, navigate zero-based indices, and understand the importance of memory safety to avoid runtime panics.
This lesson introduces Go structures (structs) as a method for grouping disparate data types into cohesive, atomic units for better organization. Students will learn to define and manipulate these structures to manage complex telemetry data, such as Martian habitat coordinates and rover status, more effectively than with individual variables.
This lesson explores the concept of indirection in Go, focusing on how pointers store memory addresses to manage shared data efficiently. Students will learn to use the address operator (&) and dereference operator (*) to manipulate data, while applying these concepts to build performant, shared-state structures like a Sudoku validator.
This lesson explores concurrency in Go, focusing on using goroutines to manage independent tasks and synchronization tools like mutexes and select statements. Students will learn how to handle non-deterministic execution and implement robust worker patterns for multi-agent systems.